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Game maker studio mac humble bundle
Game maker studio mac humble bundle




  1. #Game maker studio mac humble bundle mac os x#
  2. #Game maker studio mac humble bundle full#
  3. #Game maker studio mac humble bundle code#

In many forum posts, I see mostly complaints about project corruption, IDE crashes, and complaints about the user experience. I follow numerous communities around GameMaker, and from what I see, adoption of GMS2 is only about 50%, with most of the rest of users still on GMS1, and maybe a tiny number of users still using GM8.1, 8 years after it was released, and 2 years after YoYo officially dropped all support for it. Since then, it’s been slow, and what has been delivered has been plagued with problems. I’ve been using GameMaker since 2010, and it was exciting to see how quickly features and fixes were coming in 2012-15. The quality of the Windows version of GMS2 is sadly, still beta.

#Game maker studio mac humble bundle mac os x#

The Mac OS X port of GMS2 is currently in beta. With his departure, the Linux port was dropped. Sandy Duncan had been talking about porting GameMaker to enable development on Linux as well as Mac OS X. And I think that marked a major change in the way the product was managed and developed. Box2D Physics, Shaders, language improvements, the Marketplace, and more. Building to HTML5, Mac OS X, Android, iOS, Linux, and other platforms.

game maker studio mac humble bundle

GMS was much more expensive, starting at $200 for the basic Professional, but it delivered.

#Game maker studio mac humble bundle full#

It was a no-brainer to pay for the full featured version, as cheap as it was. When I started using GM8, it cost just $20, later $35 for the full version, but there was a free edition also, which lacked certain features but was still useful for students and hobbyists. Looking back at GMS1.x, YoYoGames delivered a great, but not perfect, product, introduced many new features, and made the product worth the price hike. And for all the improvements introduced to the product, there are numerous usability issues with the new IDE, some minor, some major. Brilliant.īut the stability problems and project corruption problems that I’ve had with GMS2 make it too unreliable for everyday use.

#Game maker studio mac humble bundle code#

Just import your GMS1 project into GMS2, and it would handle any obsolete code by generating conversion scripts, and for most projects, they worked without any further work needed. Project conversion was a dream, it worked beautifully. Transitioning from GMS1 to GMS2 was supposed to be easy. No matter when they end-of-life GMS1, there will be complaints, but two years is far too soon. Businesses expect long-term support, plain and simple.

game maker studio mac humble bundle

Supporting a “professional” tool for only two years after a new version is released is not good enough. When YYG released GameMaker Studio, they continued to support their old product, GameMaker 8, for about six years. With GMS2 out for almost two yers, it’s time, right? YoYoGames released GameMaker Studio today, the last planned release for the 1.x branch.

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    Game maker studio mac humble bundle